AI Insights · Timothy · April 2024
Top 5 Hypercasual Games in Algeria: Q1 2024 Performance
Discover the performance trends of the top 5 hypercasual games in Algeria during Q1 2024, with insights on weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 hypercasual games in Algeria showed varied performance trends across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, highlights the dynamic nature of the gaming market in this region.
Build A Queen demonstrated significant growth in weekly downloads, starting with around 21.9K in the first week of January and peaking at approximately 119.9K in mid-February. Active users also saw a substantial increase from about 77.9K at the beginning of January to 245.1K by the end of March. However, weekly revenue data for this period was not available.
Left or right: Magic Dress up, released in February 2024, quickly gained traction with a notable rise in weekly downloads, reaching a high of 160K in the week of March 11. Active users followed a similar trend, increasing from 31.2K in the release week to 279K by the end of March. Revenue data for this game was not reported.
2 3 4 Player Mini Games saw a steady performance in weekly downloads, with numbers fluctuating between 34K and 75K throughout the quarter. Active users remained robust, starting at approximately 703K in early January and maintaining strong engagement at around 629K by the end of March. Revenue data for this game was also not provided.
Hunter Assassin experienced moderate weekly downloads, peaking at around 63.1K in the second week of January and then gradually declining to 29K by the end of March. Active users showed a downward trend from 237K in early January to 177K by the end of the quarter. Weekly revenue remained minimal, with values around $1 USD per week.
Moto Rider, Bike Racing Game displayed a significant rise in weekly downloads, starting at 21.2K in the first week of January and peaking at 67.1K in the last week of February. Active users also saw a consistent increase, from approximately 86.2K at the beginning of January to about 243.9K by the end of March. Revenue data for this game was not available.
For more detailed insights and data on these games, visit Sensor Tower.